Friday, November 23, 2012

Lg & Digital media - friends or not? Social networks.



"I think there is a phenomenally deep connection between networks and goodness. I think the reason we form social networks in our lives is precisely to create and sustain all kinds of good and desirable properties."

— Nicholas Christakis (Greek American physician and social scientist)


True that in some sense, pragmatically we engage in social networks for the sake of sustaining helpful and affable connections. Nowadays relationship maintenance does not necessarily require constant physical meet ups or phone calls. All we have to do is press the switch on button and our friends are just a "like" or message click away. Convenient isn't it? Spending less time on each but being able to sustain more relationships at once. 

Everything is being multitask-ed nowadays. Can't blame the world for that though, since Time is the only true FAIRNESS all humans alike possess. It's only logical that we try to work our way around such a frustratingly unsympathetic entity. Well, most say that by concurrently performing various tasks and talking to several people in different MSN chat boxes is the best way to exploit time. But I beg to differ.. 

I'm not claiming that complicating your brain in this manner is harmful, rather I don't agree that time is the most well spent here. Ya sure, this calls for more 'friends' and a wider circle of connections; but with divided attention, how can one establish firm and rooted rapports? Keeping close friends are time and attention consuming hobbies. You need tons of concentration and effort to nourish it. 

 
my best friend quotes
Best Friends knows each other best?


Somehow all I see nowadays are broad surface exchanges, unlike the devotions buddies use to have for one another in the old times. Indeed, weak superficial ties have increased but what happened to BFF-knows-you-best?



 

Traditionally friend (known also as strong ties) denotes a co-operative relationship that is based on knowledge, respect, loyalty, and support in times of stress or crisis. Friendship can grow from participating in common activities, spending time in common work or study spaces, and usually involves discovering common values. A friend protects and looks out for a friend. Honesty and some degree of intimacy are hallmarks of friendship. But frankly, how is it likely that people are able to take time to discover common values and spend time together with all the hundreds or even thousands of friends?





So are ALL your Facebook (FB) friends truly your friends? Or is the term being used too loosely nowadays because of blooming social media? To the extent that friend is anyone whom you might have seen or say hi to somewhere in school, adding them for popularity's sake?



Is FB a place for socializing or advertizing? Honestly, I'm confused. Everyone seem to be friending anyone for no specific reasons. I don't think I'm the only one to have received strange friend requests from people across the globe you've never met before. Why then are they doing this for? Because they believe you might be a potential friend? 

Probably this is what Simon (1971) meant when he deduced an emerging Attention Economy. It's hard to ignore how everyone is fighting to shine brighter. Some add you as friends to be pretentiously interested, in return for your attention. No doubt, there are analysts like Granovetter (1973) who claim that having a mixture of weak and strong ties holds the society together. The trouble here is, a lot of people nowadays are too focused on gathering weak ties than strengthening the strong ones. We all know the vitality of connections (strong-weak ties) in gaining status, especially when business is the core of most contemporary economies. But what happened to genuine love and concern?

Hopefully I am being too bias here.




Furthermore, social networks tend to draw people with similar interests together. Unfortunately this also equates to repelling others who fancy the opposite. It is innate to all man that we tend to search for and absorb information via a tilted pair of lens. Naturally, we look out for materials supporting our positions and neglect data that reject our beliefs. Thus, when a group of for example "whites only" (anti-African Americans/Asians) community gather and discuss their viewpoints, they will only serve to validate each other's implicit prejudice by offering their own evidences. As a result, this strengthens their disgust for an out-group member, further negating their actions. The other party would defensively receive the ill treatment and reciprocate with their share of abhorrence, eventually simulating a vicious cycle. Hence the double-edged internet acts like a lubricant to the fire, accelerating strained ties between groups at odds.

So what do you say? Social networks = more friends really? 



Perhaps it's time to clean up your FB & Twitter account.


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Granovetter, M.S. (1973). "The Strength of Weak Ties", Amer. J. of Sociology, Vol. 78, Issue 6, May 1360-80.

Simon, H. A. (1971), "Designing Organizations for an Information-Rich World", in Martin Greenberger, Computers, Communication, and the Public Interest, Baltimore, MD: The Johns Hopkins Press, ISBN 0-8018-1135-X 

Friday, November 16, 2012

Lg & Digital media - Violence because of video games?

Well, video games have been in the market for decades now. No doubt these electronic games today are so different from the ones our grandparents are familiar with, from classic arcade games like Space Invaders to contemporary computer games Warcraft, Assassin's Creed and Counter Strike. I would give credit to these software experts who spend tons of effort and time on perfecting animation effects that seems almost impossible merely 40 years ago. Yes, this is a sure sign and evidence of technological advancements which we have been dreaming about; but sometimes I ask myself if I would give up some peace for desired sophistication?
  
A lot are concerned today if these new age video games are correlated to the increasing instances of violence, especially in youths. Graphics are so real nowadays that some find it excruciating to withdraw themselves from the the games.




You see, reality is often harsh and many a times gamers find themselves closer or perhaps attaining their ideals in the world of animations. Best of all, their counterparts on the other end of the net would only have an image of their perfect models. I mean who doesn't want to be flawless? Then again, being aware of the temporarity of virtual idealism is one thing, drawing them out and actualizing it is another.





So do video games really make people violent? 

Maybe. 




Even researchers themselves are in conflict. Some blame it on the gory nature of its graphics that desensitizes one's brain to emotional responses of aggressions [ScienceDaily (Oct. 19, 2010)]. Dr Grafman (Strenziok et. al., 2010) is one of those who defend this stance. He and his colleagues conducted an experiment with fMRI & skin conductance responses and found that the more exposed the teenage boys are to violent videos over a period, their activation in brain regions involved with emotional reactivity was decreased. Thus it seems that such game play could have a long term effect on brain functioning.

Others like Dr. Craig, a psychologist from the Iowa State University of Science and Technology, asserts that violent video games, in fact, provides a chance for learning and practising aggressive solutions to conflict situations. In another study, he and Dill (2000) found out that it is indeed the aggressive personalities that induced “aggressive and delinquent behaviour” and not just the animations per se. Gory videos only serve to aggravate it further.





Perhaps, televisions and internet could be amplifying violence in the world via the news. A single Columbine High School massacre in 1999 has garnered international attention and is till now often being cited by peace advocates. However, if you think about it, didn't brutality existed way before the genesis of video games? Retrospectively, we have been living in eras of war and slavery; the latter had subsisted in all forms throughout documented human history. Even up till today, some middle easterns are still selling their daughters and probably sons to safeguard their own survival. In terms of democracy, who dares to say there is absolutely not a strand of violence in slavery? Let aside physical treatment that could be feigned, are we going to compromise one's freedom just because he/she is indefinitely unfortunate to be bestowed into a family as such?


This is what I call psychological abuse in its purest form.


Had Vlad Tepes, Pol Pot, Adolf Hitler and Tsar Ivan IV of Russia ever indulged in video games? I doubt most of them even know what a computer or TV screen is, yet they have been rated by historians and past politicians as the top 20 cruelest rulers by far!

Video games the biggest culprit? Nah, I don't think so. It's time we need to stop zeroing on our synchronic calendar, take a step back and examine the diachronic episodes. Violence is overrated in the 'shimmery' peace and harmony we have. Take off your tinted glasses and you would see how common such compulsions are, yesterday today and perhaps centuries on.

Sure, we shouldn't condone it as much as we shouldn't compromise love and amity. But why blame video games? What about moral education? Parents undoubtedly play a vital role in nurturing their children and apart from academic excellence, schools need to cultivate a diplomatic environment among students.

As Psychologist William James put it:


“The world we see that seems so insane is the result of a belief system that is not working. To perceive the world differently, we must be willing to change our belief system, let the past slip away, expand our sense of now, and dissolve the fear in our minds.” 


So, the best way to change an outcome is altering one's believe system! Isn't prevention better than cure? That's precisely what I'm driving at; societal mental revolution (at least in my opinion) is the next best remedy to "increasing" bestiality. We should aim to train future generations of saints instead of simply destroying Saturn's alluring tools which can easily be created again. Stretch down to the roots of civilization, are children being drilled well enough to know the pain and consequences of violence? Are the blessings and true meaning of goodness made patent to them?


Yes people, it's time we refine our pedagogies and get to the core of brutal mishaps.


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Anderson, C. A., & Dill, K. E. (2000).Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality & Social Psychology, 78(4), 772-790. 
Oxford University Press (2010, October 19). Watching violent TV or video games desensitizes teenagers and may promote more aggressive behavior, new study finds. ScienceDaily
Strenziok M., Krueger F., Deshpande G., Rhoshel K. Lenroot, Elke van der Meer, and Jordan Grafman. (2010). Fronto-parietal regulation of media violence exposure in adolescents: a multi-method study. Social Cognitive and Affective Neuroscience, DOI: 10.1093/scan/nsq079